Recent Journal Articles

Vasudevan, V. (2022). Designing their own curriculum: How youth co-constructed a dance team that opposed traditional student–school relationships. Curriculum Inquiry, 1-22.

Matuk, C. Martin, R., Vasudevan, V. Burgas, K., Chaloner, K., Davidesco, I., Sadhukha, S., Shevchenko, Y., Bumbacher, E., Dikker, S. (2021). Students learning about science by investigating an unfoldingPandemic. AERA Open. DOI 10.1177/23328584211054850

Stornaiuolo, A., Nichols, T.P., and Vasudevan, V. (2018). Building Spaces for Literacy in School:  Mapping the Emergence of a Literacy Makerspace. English Teaching: Practice and Critique. DOI: 10.1108/ETPC-03-2018-0033

Fields, D., Vasudevan, V. & Kafai, Y.B. (2015). The programmers’ collective: fostering participatory culture by making music videos in a high school Scratch coding workshop. Interactive Learning Environments. DOI: 10.1080/10494820.2015.1065892

Books and Edited Volumes

Vasudevan, V., Gross, N., Nagarajan, P., & Clonan-Roy, K. (2022). Care-Based Methodologies: Reimagining Qualitative Research With Youth in US Schools. Bloomsbury.

Chapters

Vasudevan, V. Humanizing Big Data: Making Sense of How Youth of Color Experience Personalized Educational Technologies. Ito, M., Cross, R., Dinakar, K., & Odgers, C. (Eds.). (2023). Algorithmic Rights and Protections for Children. MIT Press.

Vasudevan, V. & Kafai, Y.B. (2016). Bridging Crafting and Coding in Making: Designing Interactive Touchpads and Gameboards with MaKey MaKey in Peppler, K., Halverson, E. & Kafai, Y.B. (2016) Makeology: Makers as Learners. Boston: MIT Press.  

Lee, E., Kafai, Y.B., Vasudevan, V., Davis, R.L., (2014). Playing in the Arcade: Making Tangible Interfaces with MaKey MaKey for Scratch Games. In A. Niholt (Ed.), Playful User Interfaces. New York, NY: Springer.

Public Writing

Vasudevan, V. (2016, December 8). What Do I Tell My Students?. Dialogues, Cultural Anthropology website. Retrieved from: https://culanth.org/fieldsights/1002-what-do-i-tell-my-students

Curriculum Materials

Vasudevan, V., Kafai, Y.B, & Widman, S. (2016). Make Code Play: A Project Guide to Game Design Beyond the Screen. Online publication. Philadelphia, PA: University of Pennsylvania. Available at: http://www.yasminkafai.com/mcp/

Proceedings

Kafai, Y.B. & Vasudevan, V. (2015). Constructionist Gaming Beyond the Screen: Middle School Students' Crafting and Computing of Touchpads, Board Games, and Controllers. In Proceedings of the 10th Workshop in Primary and Secondary Computing Education (WiPSCE). London, UK: ACM.

Kafai, Y.B. & Vasudevan, V. (2015). Hi-Lo Tech Games: Crafting, Coding and Collaboration of Augmented Board Games by High School Youth. In Proceedings of the 14th International Conference on Interaction, Design and Children. (pp. 130-139). Medford, MA: ACM.

Vasudevan, V. & Kafai, Y. B., & Yang, L. (2015). Make, Wear, Play: Remix Designs of Wearable Controllers for Scratch Games by Middle School Youth. In Proceedings of the 15th International Conference on Interaction Design and Children (pp. 339-342). Medford, MA: ACM.

Fields, D., Vasudevan, V. & Kafai, Y.B. (2014). The Programmers’ Collective: Connecting Collaboration and Computation in a High School Scratch Mashup Coding Workshop. In Proceedings of International Conference of the Learning Sciences. (pp. 855-862). Boulder, CO: ACM.

Vasudevan, V., Davis, R., Lee, E., Kafai, Y.K. (2013). Joystick Designs: Middle School Youth Crafting Controllers with MaKey MaKey for Scratch Games. In Proceedings of 9th Annual Games, Learning, and Society Conference. Madison, Wisconsin.

Davis, R., Kafai, Y. B., Vasudevan, V., Lee, E., (2013). The Education Arcade: Crafting, Remixing, and Playing with Controllers for Scratch Games. In Proceedings of the 12th International Conference on Interaction, Design and Children. (pp. 439-442).  New York, NY: ACM.